KARMA

Year: 2017

Role:

  • Creative Direction

  • Concept Creation

  • 3D Modeling

  • Character Rigging

  • Texture and Shader creation

  • Lighting

  • Rendering

  • Edit

 

Karma, stands as a personal project and exercise where 3D design elements and motion graphics resources rendered a simple task, the usage of basic geometrical shapes in combination with a single 3D solid element on a curated and dynamic animation.

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INTERIOR